No progress this month. Had a death in the family and all got Covid at the funeral. All fine, but completely wiped out from a series of unfortunate events.
Roll on summer, I say!
Creating a point and click adult game from scratch. Doing a practice run by remaking Dusty's Castle.
If I'm watching you, then thanks for your inspiration!
Age 48
Joined on 7/2/20
Posted by SuccubusGame - May 20th, 2022
No progress this month. Had a death in the family and all got Covid at the funeral. All fine, but completely wiped out from a series of unfortunate events.
Roll on summer, I say!
Posted by SuccubusGame - January 27th, 2022
A year later, and there's no likelihood of being able to do a graphical remake of Dusty or my own project "Sleeping With The Succubus" - either in 2D or 3D.
So, I've started work on a text adventure version using the Ink scripting language and a custom Unity front end.
Is there an appetite for that sort of content? Or am I wasting my time
Posted by SuccubusGame - November 15th, 2020
With the permission of GorePete/GoRepeat, I'm recreating the classic erotic and very NSFW adventure Dusty's Castle: https://www.newgrounds.com/portal/view/585032
I'm tentatively calling my remastered version "Dusty's Mansion"
I'm doing this is because I'm working on my own game that's similar to Dusty's Castle - it's called Sleeping with the Succubus and is an erotic point-and-click adventure with sexy cut scenes as a reward for solving puzzles. But it's a lot of work creating your own game from scratch and lots of things can go wrong. So, I'm practicing by remaking an existing game first, and hope to get feedback on what I'm doing right and wrong before starting my personal project.
I'm using a point-and-click game engine a friend has written. They're working on a family friendly Christmas adventure and I'm their second test before they think about releasing the engine on the Unity Asset Store. So, when I published the demos, please drop me any feedback on the engine and I'll pass it along.
I'm going to post some screenshots as I develop the first few rooms, and then hope to drop a short demo by the end of November. Please follow for updates!